Nature meets technology /01

This is a new project I’m currently working on, it’s theme is “Nature meets technology”.
First I did a raw scribble of what I wanted the scene to look like:
Nature meets technology scribble
After that I startet with modeling the tree in ZBrush:
Tree modelling
It had around 3.2 million polygons which is massive and obviously doesn’t go well with other 3D-applications. So the next step was to retopologize the tree before exporting it to 3ds max:
Tree retopologize
To save some time I’ve retopologized only the head. After that I’d exported a low poly version of the tree (which hadn’t any facial details), cleaned the mesh and put head and body together in 3ds max:
Tree topology
The final tree mesh hat 1.699 polygons down from 3.2 million.
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