Tag Archives: Freie Hochschule Freiburg

Nature meets technology /01

This is a new project I’m currently working on, it’s theme is “Nature meets technology”.
First I did a raw scribble of what I wanted the scene to look like:
Nature meets technology scribble
After that I startet with modeling the tree in ZBrush:
Tree modelling
It had around 3.2 million polygons which is massive and obviously doesn’t go well with other 3D-applications. So the next step was to retopologize the tree before exporting it to 3ds max:
Tree retopologize
To save some time I’ve retopologized only the head. After that I’d exported a low poly version of the tree (which hadn’t any facial details), cleaned the mesh and put head and body together in 3ds max:
Tree topology
The final tree mesh hat 1.699 polygons down from 3.2 million.
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Stop-motion project: Preparing the first walk cycle

After finishing the second set we thought it would be a good time to begin the character animation. I started with drawing a walk cycle for the players character:
Walk cycle Spielercharakter
The next step was making an animation out of it to see how it’s feels in motion:
Walk cycle charakter
With this we can build our set (greenscreen, lighting and camera position) and shoot our first walk cycle tomorrow.
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Stop-motion project: Day in pictures /05

We’re doing great progress here, Anja made a clay version of my character drawing already and we started the second set today.

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Stop-motion project: New character draft!

Well we thought it was time to redo the players character and giving him a few more details after noticing that he was quite abstract in comparison to the rest of the gang. Here are some drafts I was coming up with:
Charakterentwurf Spieler
Draft number 3 on this picture got the pass and my “3d-printer” (Anja, I’m looking at you) is already preparing the clay version. :)
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Stop-motion project: Day in pictures /04

Here’s a little update, as you can see we’re doing good progress. :)

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